| new marines | |
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+14truliduli greengoffik Waadzefeuk Killer Tongue xiàlyiung saigneur kubiak frère Henri Raskace Elken cyberdede froutos Drako boublik 18 participants |
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saigneur Archiviste du Chapitre
Nombre de messages : 4243 Age : 34 Localisation : au dela du voile. Date d'inscription : 15/03/2008
| Sujet: Re: new marines Lun 12 Aoû - 18:18 | |
| - boublik a écrit:
- "Mof" (j'ignore ce que c'est, foutus acronymes)) est dans le codex donc il est l'option de frappe.
Ca devrais être master of the forge (maitre de la forge). Ca serais donc plutôt l'option de base (comme le chapichapo le fut pour les bloods) - boublik a écrit:
- Khan donne aux motos et aux transports assignés dans le schéma d'armée la règle "scout".
Lol on dirais une blague ^^, même pas les motos en troupes... Ca ne me fera probablement pas quitter mon cher dex blood tout ça^^ Je voit les news de la journée et je vous fait un topo. | |
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saigneur Archiviste du Chapitre
Nombre de messages : 4243 Age : 34 Localisation : au dela du voile. Date d'inscription : 15/03/2008
| Sujet: Re: new marines Lun 12 Aoû - 18:40 | |
| [quote="saigneur"] - boublik a écrit:
- "Mof" (j'ignore ce que c'est, foutus acronymes)) est dans le codex donc il est l'option de frappe.
Ca devrais être master of the forge (maitre de la forge). Ca serais donc plutôt l'option de base (comme le chapichapo le fut pour les bloods)Après relecture de l'article ca donnerai plutôt que le maitre de la forge serait le seul QG de tir grâce a son faisceau de conversion. Rien de bien folichon a déterrer... ah si... après c'est les nids ^^ | |
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Killer Tongue Techmarine du Chapitre
Nombre de messages : 3643 Age : 47 Localisation : Chartres Date d'inscription : 11/08/2008
| Sujet: Re: new marines Lun 12 Aoû - 20:32 | |
| - boublik a écrit:
- et ça : ???
c'est le cul des centurions, pour dire que c'est bien de l'exo-skullz | |
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boublik Porte étendard du chapitre
Nombre de messages : 6617 Age : 52 Localisation : à la citée des warriors Date d'inscription : 24/07/2007
| Sujet: Re: new marines Mar 13 Aoû - 12:55 | |
| - sur warfo a écrit:
- Q: Does special characters still add the USRs/special rules that they have in this codex to your army/squad? EX: Shrike and Infiltrate? Pedro and +1 Attack aura?
A: Yes some SC still have USR that boost their army.
Q: Is it finally possible to take jump packs for our command squads? A: No, Only bikes.
Q: Can you confirm/disprove the "special" Rhino variants that were rumoured? EX: Medical, Recovery, etc. A: Those do not exist. That was wish listing.
Q: Could you shed some light on the UM special rules? A: Ultra marines are a little lengthy but they choose the doctrines of Tactical, Assault, or Devstator. The Tactical detachment re-roll ones, unless they're tactical marines and they re-roll all failed to hit rolls in the shooting phase. The Assault detachment re-rolls charges, unless they're assault squads, bikes, attack bikes and they get fleet. The Devastator detachment get to re-rolls on snap shots and overwatch shots, unless they're Devastators and they gain relentless as long as they're not disembarking from a transport in the movement phase.
Q: Are there any special banners that can be taken? EX: Banner of Devastation from DA Codex, etc. A: No, that is more wish listing. You can have the good old Chapter Banner.
Q: Did sternguard special ammo change at all? A: Remained the same, SG went down to 22 points
Q: Are there any other scoring units besides sternguard, tac, and scouts? A: Only Tac and scouts. SG if you take Kantor and 5 man bike squad if you take a Captain on a bike.
Q: Any changes at all to the Black Sword or is the EC just some sort of challenge monkey now? I wonder what "for his points will be a good character hunter" could mean. A: EC has an AP2 sword striking at initiative and if you add the BT Chapter Tactics be becomes a challenge machine. He also has 2+/4+.
Q: Thank you so much, a final question, the BT situation sounds like we were better off with a 4th ed codex, do the special characters give anything special? What does Helbrecht and Grimaldus look like and do for the army? A: No they do not add anything. They've been basically upgraded to 6th ed. For a BT will be happy with all the options they will have.
Q: Just out of curiosity, does Accept any challenge give them rending in Challenges, or allows them to reroll rending throws? A: They have rending.
Q: Is there any way for Templars to have access to CC boosting USRs via characters? A: Once per game Helbrecht can give Hatred and Fleet in the Assault phase. It only works on units with Chapter Tactics(Black Templars)
Q: Any idea if the Champion is still BT-only or they opened it up for other chapters that have them in the fluff (IF and CF for example)? A: EC are only for BT armies.
Q: Is that 3-5 man bike squad as troops, or 5-10 man bike squads to count as troops? Also, is the attack bike still an upgrade to a bike squad, as well as a separate choice? A: Its a 3-5 man. You can upgrade one to an attack bike.
Q: how big can a crusader squad be? A: Up to 10 Initiates and up to 10 Neos.
Q: what USRs do Helbrecht and Grimaldus provide? A: Grimaldus gives Zaelot
Q: what units are restricted to Templars? A: Only librarians
Q: how do Castellans work? A: You pick either a SM captain, Chapter Master or Termie Captain.
Q: Does the Emperor's Champion's sword still have the +2 to strength in addition to being AP2? A: Yes if you pick that stances, but counts as two-handed. the other stances gives you rending.
Q: And does the 4++ invulnerability now work outside of close combat, too? A: Yes he is always 2+/4+. | |
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boublik Porte étendard du chapitre
Nombre de messages : 6617 Age : 52 Localisation : à la citée des warriors Date d'inscription : 24/07/2007
| Sujet: Re: new marines Mar 13 Aoû - 12:56 | |
| - sur warfo a écrit:
- Hunter and Stalker are both S7. Hunter is AP2 with armorbane though. No idea how many shots they get, but at least the Hunter has some oomph to it.
EDIT: Apparently Stalker is 4 shots and Hunter is 1 shot. Makes sense. Lres deux chars AA sont F7. Le hunter a PA2 et fléau des blindages. 4 tirs pour le Stalker, 1 pour le Hunter
BT get Adamantium Will and Crusader, along with buffs to melee in challenges. Crusader units can take two power weapons standard. Black Templars ont volonté d'adamantium et Croisés, avc des bonus en mélée lors des défis. Les unités de croisés peuvent avoir deux armes NRJ.
IF get Bolter Drill (changed from TL to re-rolls ones?) that doesn't work for sternguard. Also get Tank Hunter for Centurions with +1 to vehicle damage rolls. Impérial Fists ont expert du bolter (modifié de jumelé à relancer les 1 ?) Ne fonctionne pas pour les Vet d'appui. Chasseur de chars pour les centurions avec +1 sur le jet de dommage au véhicule.
Salamanders get to re-roll wounds and penetrates on flame weapons, re-roll saves for failed armor saves against flame, weapons, and all characters get to master craft one weapon for free. Salamenders relancent les jet pour blesser ratés et de pénétration avec les armes de souffle. Relance des saves ratés contre les souffles. Les pêrsonnages ont gratuitement une arme de maître.
Iron Hands get 6+ FNP and It Will Not Die Iron Hands ont insensible à la douleur (6+) et il est invincible.
Ravens have stealth and get to use jump packs in assault and moving. Raven guard ont discrétion et peuvent utiliser les réacteurs dorsaux en mouvement et charge.
Can take a single unit of bikes as troops if HQ is on a bike Si le QG est sur moto on peut prendre une unique unité de motards en troupe. | |
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boublik Porte étendard du chapitre
Nombre de messages : 6617 Age : 52 Localisation : à la citée des warriors Date d'inscription : 24/07/2007
| Sujet: Re: new marines Mar 13 Aoû - 12:57 | |
| - sur warfo a écrit:
- UNIT CHANGES
-Chaplains are HQ , W:2, A:2 and grant Zealot. -Master of the Forge gains It Will Not Die -Scouts drop 2 points, can take LS Storm as a dedicated transport. -Tacticals drop 2 points. -Devastators drop 2 points. -Sternguard drop 3 points. -Vanguard drop 1 point, jumppack option drops 7 points. -Honour guard are cheaper. -SM Bikes drop 4 points. -Hunter/Stalker re both armed with s:7 weapons (Stalker heavy4, Hunter heavy1). The Hunter's weapon is AP:2 Armorbane. -Command Squads may take bikes, and a bike-equipped Commander makes a SM Biker unit troops. -Crusader Squads may take 2 power weapons per squad. Costed and equipped as Tacticals as standard. May swap out for BP/CCW for free. Max size 10 Initiates and 10 Neophytes. -Centurions WS4 BS4 S5 T5 W2 I4 Ld8/9 Sv2, Squad size 3-6, each costed as a Predator.
CHAPTER ABILITIES - Raven Guard have Stealth, may use jump packs in movement AND assault phase. - Imperial Fists reroll '1s' to hit with standard bolters (Bolter Drill). Devatators/Centurions have Tank Hunters and +1 on the building damage table. - Salamanders reroll failed to-wounds with flame weapons, and failed armor penetration rolls versus vehicles. Characters gain a free master crafted weapon. Vulkan is the only way to grant twin-linked meltas. - Black Templars have Chapter Tactics options instead of Vows. The Emperor's Champion is an HQ choice for them only and chooses from either (reroll failed to-hits plus rending in challenges), or (gain Adamantium Will plus Crusader). No Librarians allowed. - Ultramarines choose from one of the following donctrines: a) Tactical - Re-roll ones, unless they're Tactical marines and they re-roll all shooting failed to hits. b) Assault - Re-roll charge distance, unless they're Assault squads, Bikes, Attack bikes who gain Fleet. c) Devstator - Re-roll on snap shots and overwatch, unless they're Devastators who gain Relentless (except when disembarking). - White Scars bike equipped Captain makes 1 bike squad troops - Successor Chapter use the Chapter Tactics of their Founding Chapter. Many Successor Chapters are listed by name.
NEW ITEMS 6 new Chapter Relics Grav Weapons have Concussive
CHARACTERS -Marneus Calgar may take 3 Warlord Traits and is pricier. -Korsarro Khan grants Scout to mounted troops and bikes. He inflicts D3 Hammer of Wrath hits. -Kayvan Shrike may Infiltrate with Jumppack units. -Emperor's Champion equipped with AP:2 sword, armor is 2+/4+i -High-Marshal Helbrecht grants Hatred and Fleet to Black Templars in the Assault phase once per game. -Lysander returns with Eternal Warrior, Units in 12" re-roll on morale and pinning test. -Grimaldus Grants Zealot to his unit. -Several Named Characters retain USRs that affect their entire army. | |
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boublik Porte étendard du chapitre
Nombre de messages : 6617 Age : 52 Localisation : à la citée des warriors Date d'inscription : 24/07/2007
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Drako Culexus du chapitre
Nombre de messages : 4176 Age : 36 Date d'inscription : 21/04/2008
| Sujet: Re: new marines Mar 13 Aoû - 13:10 | |
| Les capacités de chapitres sont juste énormes Surtout celles des ultramarines.... | |
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boublik Porte étendard du chapitre
Nombre de messages : 6617 Age : 52 Localisation : à la citée des warriors Date d'inscription : 24/07/2007
| Sujet: Re: new marines Mar 13 Aoû - 13:33 | |
| grosse compilation des rumeurs : - sur warfo a écrit:
- BIG GIANT COMPILATION POST [Mk I]
WARGEAR: CHAPTER RELICS:
There are 6 different ones. Two swords, one Bolter, set of armor, one Storm Shield and one banner They range from 25pts to 65pts. One Chapter Relic grants a 6+ Invulnerable Save. (It's unclear who benefits from the Save generated by the Relic)
NEW WEAPONS:
Graviton weapons - Have the Concussive special rule, but are not Blast weapons. Hunter Multi-Launcher (or whatever it is now called) - S:7 AP:2 Heavy1, Armorbane Stalker's anti-aircraft guns - S:7 AP:? Heavy4 Siege Drills - S:9 AP:2 Melee, Specialist Weapon, Armorbane
CHAPTER TRAITS & SPECIAL CHARACTERS: ULTRAMARINES CHAPTER TRAITS:
Ultramarines armies may choose 1 of the following three doctrines: Tactical - The Tactical detachment re-rolls ones, unless they're Tactical Marines, in which case they re-roll all failed To Hit rolls in the Shooting Phase. Assault - The Assault detachment re-rolls charge ranges, unless they're Assault Squads, Bikes, or Attack Bikes, in which case they get Fleet. Devastator - The Devastator detachment get re-rolls on Snap Shots and Overwatch shots, unless they're Devastators, in which case they gain Relentless (as long as they're not disembarking from a transport in the Movement Phase).
MARNEUS CALGAR:
Is now 275pts Is equipped with Artificer Armour by default. May upgrade to the Armour Of Antilochus for +10pts. Marneus Calgar can take three Warlord traits. The Armour Of Antilochus - his Terminator Armor - does not prevent him from preforming a Sweeping Advance, and it has a built in Teleport Homer.
VARRO TIGURIUS:
Tigurius is Mastery Level 3. He knows all Psychic Disciplines. He can re-roll his dice when determining his psychic powers. He can re-roll Reserves rolls(even successful ones). The Hood Of Hellfire is now a Psychic Hood that lets him re-roll failed Psychic Tests.
ORTAN CASSIUS:
5 points more expensive.
CATO SICARIUS:
15 points cheaper.
TORIAS TELION:
Telion has the same points cost. Updated with sniper rules for 6th Edition.
ANTARO CHRONUS:
Chronus is cheaper. He increases the BS of his tank by +1.
SALAMANDER CHAPTER TRAITS:
Get to re-roll any failed Armor Saves from flame based weapons. (Flamers, Meltas, etc, as per page 56 of the Rulebook) Their flame weapons (Flamers, Meltas, etc, as per page 56 of the Rulebook) get to re-roll any failed To-Wound rolls or Armor Penetration rolls that fail to cause a Penetrating or Glancing Hit. Any Character gets to Mastercraft one weapon for free.
VULKAN HE'STAN:
Vulkan gives the Mastercrafted ability to Meltaguns, Combi-Meltas, and Multi-Meltas. Otherwise essentially the same.
RAVEN GUARD CHAPTER TRAITS:
They all get the Stealth USR. They get the ability to use their Jump Packs in the Movement and Assault Phase.
KAYVAAN SHRIKE:
Shrike can only Infiltrate with Jump Infantry. ????
WHITE SCARS CHAPTER TRAITS:
+1 to Jink saves Autopass Dangerous Terrain tests +1 to Hammer Of Wrath attacks All White Scars units gain the Hit & Run USR, except for Terminators and Centurions.
KOR'SARRO KAHN:
Khan gives Bikes and Dedicated Transports in the White Scars detachment the Scout USR. Moondraken inflicts D3 Hammer Of Wrath hits.
IMPERIAL FISTS CHAPTER TRAITS:
Bolter Drill - All Imperial Fists reroll '1s' to hit with standard Bolters. Devastators and Centurions have the Tank Hunters USR and gain +1 on the Building Damage Table.
DARNATH LYSANDER:
Costs +30pts more Has the Eternal Warrior USR. Units within 12" re-roll failed Morale and Pinning Tests.
PEDRO KANTOR:
Pedro Kantor makes Sternguard Veteran Squads into Scoring units.
IRON HANDS CHAPTER TRAITS:
All Iron Hands have the Feel No Pain USR on a 6+. All Characters and vehicles have the It Will Not Die USR. Iron Hands get a 1+ to Blessing Of The Omnissiah
BLACK TEMPLARS CHAPTER TRAITS:
A Black Templars army may choose one of the following: "Accept any Challenge, No Matter what the Odds" - Gain the ability to re-roll To-Hits rolls, and gain the Rending USR when you're in challenges. "Crusaders" - Gain the Adamantium Will and Crusader USR's. The Black Templars retain their current Ally Matrix. The Black Templars may not take Librarians. Black Templars may take Crusader Squads consisting of up to 10 Initiates (i.e. Tactical Marines) and up to 10 Neophytes (i.e. Scouts). Black Templar Initiates may exchange their Bolters for Close Combat Weapons for free. A Crusader Squad may purchase up to 2 Power Weapons, if you take a Sword Brother (i.e. the Veteran Sergeant upgrade).
HELBRECHT:
Once per game Helbrect can grant a Black Templars unit the Hatred and Fleet USR's for an Assault Phase. May take a unit of Honor Guard.
GRIMAULDUS:
Grants the Zealot USR to any unit he joins. If a unit is within 6" of Grimauldus' Servitors, they gain a 6+ Invulnerable Save. Grimauldus has the It will not Die USR. He has Wounds:3 and Attacks:3
THE EMPEROR'S CHAMPION:
The Black Sword (one-handed stance) - S:4 AP:2 Melee, Mastercrafted The Black Sword (two-handed stance) - S:6 AP:2 Melee, Mastercrafted, Two-Handed The Armour Of Faith - Grants The Emperor's Champion a 2+ Armor Save and a 4+ Invulnerable Save. The Emperor's Champion is an HQ choice and DOES take up an HQ slot. He may be the Warlord. The Emperor's Champion has Initiative:5 and Attacks:2 (not counting weapons).
HQ UNITS:
CHAPTER MASTER:
Now has Attacks:4 and Wounds:4. Still has Orbital Bombardment.
CAPTAIN:
Equipping the Captain with a Bike allows a single 5-man Bike Squad to be taken as a Troops choice.
CHAPLAIN:
There is only one level of Chaplain. Now has Attacks:2 and Wounds:2. Chaplain grants Zealot to any squad he joins.
LIBRARIAN:
?
MASTER OF THE FORGE:
Now has the It Will Not Die USR.
HONOR GUARD:
Cheaper.
COMMAND SQUADS:
Can have Bikes Cannot have Jump Packs Cannot have Terminator Armor
ELITES UNITS:
STERNGUARD VETERANS:
3 points cheaper per Marine. Access to Graviton weapons.
TACTICAL TERMINATORS/ASSAULT TERMINATORS:
Thunderhammers & Stormshields cost +5pts per Assault Terminator to upgrade. There is no way to make Terminators into Troops choices or Scoring units.
TECHMARINES:
No news to report.
ASSAULT CENTURIONS: WS:4 BS:4 S:5 T:5 W:2 I:4 Ld:8/9 Sv:2+ InvSv: -
Unit Size: 3 - 190pts - May purchase up to 3 additional Centurions for 60pts each
Standard equipment: - Siege Drills (S9 AP2 Melee, Specialist Weapon, Armorbane) - Twin-Linked Flamers - Ironclad Assault Launcher
Weapon Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts) - Twin-Linked Flamers may be upgraded to Twin-Linked Meltaguns - Ironclad Assault Launcher may be upgraded to Hurricane Bolters
Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts) - Can purchase Omniscope which gives Night Fight and Split Fire special rules.
Dedicated Transport: - They can select a Land Raider as a dedicated transport.
Special Rules: - Move Through Cover - Slow and Purposeful - Decimator Protocols(Can fire up to two weapons in each shooting phase) - Very Bulky - Chapter Tactics - And They Shall Know No Fear
DREADNOUGHT:
No news to report.
VENERABLE DREADNOUGHT:
No news to report.
IRONCLAD DREADNOUGHT:
No news to report.
TROOPS UNITS:
TACTICAL SQUADS:
2 points cheaper per Marine (14pts each). Access to a Graviton Rifle as a Special Weapon option.
SCOUT SQUADS:
2 points cheaper per Scout. May take Land Speeder Storms as Dedicated Transports.
FAST ATTACK UNITS:
VANGUARD VETERANS:
Heroic Intervention: Negates the penalty for Disordered Charge and the Sergeant auto-passes Initiative checks for Glorious Intervention. They CANNOT charge after Deep Striking anymore. 1 point cheaper per Marine. Jump Pack upgrade is 7 points cheaper per Marine.
BIKE SQUADS:
4 points cheaper per Marine.
ATTACK BIKES:
Possibly 4 points cheaper.
SCOUT BIKES:
No news to report.
HEAVY SUPPORT UNITS:
DEVASTATOR SQUADS:
2 points cheaper per Marine.
DEVASTATOR CENTURIONS: WS:4 BS:4 S:5 T:5 W:2 I:4 Ld:8/9 Sv:2+ InvSv: -
Unit Size: 3 - 190pts - May purchase up to 3 additional Centurions for 60pts each
Standard equipment: - Twin-linked Heavy Bolters and Hurricane Bolters
Weapon Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts) - Hurricane Bolters can be upgraded to Missile Launchers - Twin-Linked Heavy Bolters may be upgraded to Twin-Linked Lascannons - Twin-Linked Heavy Bolters may be upgraded to Grav-cannon and Grav-amp
Upgrades: (ALL UPGRADES COST BETWEEN 10-20pts) - Can purchase Omniscope which gives Night Fight and Split Fire special rules.
Dedicated Transport: - They can select a Land Raider as a dedicated transport.
Special Rules: - Slow and Purposeful - Decimator Protocols(Can fire up to two weapons in each shooting phase) - Very Bulky - Chapter Tactics - And They Shall Know No Fear
THUNDERFIRE CANNONS:
Unchanged in rules and points cost.
VEHICLES:
RHINOS/RAZORBACKS:
No news to report.
DROP PODS:
Transport capacity has dropped back down to 10.
STORMRAVEN:
Same point cost.
STORMTALON:
No news to report.
LAND SPEEDER/LAND SPEEDER TORNADO/LAND SPEEDER TYPHOON:
No news to report.
LAND SPEEDER STORM:
The Land Speeder Storm is now a Dedicated Transport for Scouts.
PREDATOR DESTRUCTOR/ANNIHILATOR:
Cheaper.
VINDICATOR SIEGE TANK:
No news to report.
WHIRLWIND ARTILLERY TANK:
No news to report.
STALKER ANTI-AIR TANK:
AV 12/12/10 S:7 AP:? Heavy4 Does NOT have Interceptor.
HUNTER ANTI-AIR TANK:
AV 12/12/10 S:7 AP:2 Heavy1, Armorbane Does NOT have Interceptor.
LAND RAIDER:
Passenger Capacity - 10
LAND RAIDER REDEEMER:
Passenger Capacity - 12
LAND RAIDER CRUSADER:
Passenger Capacity - 16
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boublik Porte étendard du chapitre
Nombre de messages : 6617 Age : 52 Localisation : à la citée des warriors Date d'inscription : 24/07/2007
| Sujet: Re: new marines Mar 13 Aoû - 14:35 | |
| vétérans moins cher, scouts moins cher...et le land speeder storm enfin transport assigné aux scouts et non plus choix d'attaque rapide......moi, pour l'instant, mes crimsons sont contents....... et oui, effectivement si c'est vraiment ça, le trait de chapitre ultramarines envoie du bois.... | |
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saigneur Archiviste du Chapitre
Nombre de messages : 4243 Age : 34 Localisation : au dela du voile. Date d'inscription : 15/03/2008
| Sujet: Re: new marines Mar 13 Aoû - 18:59 | |
| Est-ce utile que je m'embête a tout traduire ? Sinon je laisse ça en l'état. | |
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boublik Porte étendard du chapitre
Nombre de messages : 6617 Age : 52 Localisation : à la citée des warriors Date d'inscription : 24/07/2007
| Sujet: Re: new marines Mar 13 Aoû - 19:05 | |
| - saigneur a écrit:
- Est-ce utile que je m'embête a tout traduire ? Sinon je laisse ça en l'état.
je parlais juste d'attendre la traduction...ou plutôt les prochaines rumeurs en français...(ou pas... )....en même temps, même moi j'arrive a presque tout comprendre... | |
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saigneur Archiviste du Chapitre
Nombre de messages : 4243 Age : 34 Localisation : au dela du voile. Date d'inscription : 15/03/2008
| Sujet: Re: new marines Mar 13 Aoû - 19:16 | |
| Je demandais ça aux autres surtout (j'avais suivit que tu comprenais ^^) | |
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cyberdede Warrior en chef
Nombre de messages : 1799 Age : 54 Localisation : orleans Date d'inscription : 10/03/2013
| Sujet: Re: new marines Mar 13 Aoû - 19:32 | |
| Tout qui l'y va bien ... Je rève ou il n'y a pas de traits de chapitre spécifique aux Crimson Fists ?? | |
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boublik Porte étendard du chapitre
Nombre de messages : 6617 Age : 52 Localisation : à la citée des warriors Date d'inscription : 24/07/2007
| Sujet: Re: new marines Mar 13 Aoû - 19:56 | |
| - cyberdede a écrit:
- Tout qui l'y va bien ...
Je rève ou il n'y a pas de traits de chapitre spécifique aux Crimson Fists ?? non, non, juste kantor qui rend les vet d'appuis opé comme avant et puis ça : - boublik a écrit:
- vétérans moins cher, scouts moins cher...et le land speeder storm enfin transport assigné aux scouts et non plus choix d'attaque rapide......moi, pour l'instant, mes crimsons sont contents.......
ayant peur que kantor n'y soit plus ou que les vét ne soient plus opé....je vais pas faire le difficile mais moi ça me va, je m'en contenterais sans problème... par contre, sur warfo, comme d'hab, et ça pigne, et ça pigne,....surtout les joueurs black templar et les white scar...de toute façon, ils sont jamais content... | |
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froutos Warrior en chef
Nombre de messages : 1193 Date d'inscription : 12/03/2013
| Sujet: Re: new marines Mar 13 Aoû - 22:15 | |
| Autant pour les WS le fait de plus avoir toutes ses motos en troupes c'est un peu lourd mais en contre partie le désengagement + pilote émérite miam! Par contre c'est clair que ca oblige a jouer d'autres choses... Pour les BT, honnêtement je pense que ca a largement l'air de tenir la route.
Enfin bon on verra bien, déjà apparemment les Iron Hands sont servis, donc pour ma part c'est un pas de géant! | |
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Elken Warrior en chef
Nombre de messages : 1626 Age : 49 Localisation : Old-Orléans Date d'inscription : 10/03/2013
| Sujet: Re: new marines Mer 14 Aoû - 10:16 | |
| - Citation :
- CAPTAIN:
Equipping the Captain with a Bike allows a single 5-man Bike Squad to be taken as a Troops choice. Avec çà, rien ne devait changer pour mes Riders ; ouf !!! (sauf erreur de traduction de ma part...) | |
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Waadzefeuk Warrior veteran
Nombre de messages : 561 Age : 49 Date d'inscription : 06/11/2012
| Sujet: Re: new marines Mer 14 Aoû - 10:34 | |
| - Elken a écrit:
-
- Citation :
- CAPTAIN:
Equipping the Captain with a Bike allows a single 5-man Bike Squad to be taken as a Troops choice. Avec çà, rien ne devait changer pour mes Riders ; ouf !!! (sauf erreur de traduction de ma part...) Si ta traduction donne ça, c'est bon : "équiper le capitaine d'une moto permet à une seule escouade de 5 motards d'être prise en choix de troupes"... | |
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Elken Warrior en chef
Nombre de messages : 1626 Age : 49 Localisation : Old-Orléans Date d'inscription : 10/03/2013
| Sujet: Re: new marines Mer 14 Aoû - 10:57 | |
| Arghhh, non, çà change quand même : il me faudrait donc 2 capitaines à moto pour avoir (seulement) 2 escadrons de motards en choix Troupes. Donc la fin de mon full motos... | |
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Drako Culexus du chapitre
Nombre de messages : 4176 Age : 36 Date d'inscription : 21/04/2008
| Sujet: Re: new marines Mer 14 Aoû - 11:09 | |
| - Citation :
- Donc la fin de mon full motos...
Ou c'est le moment de passer du coté obscur des anges. | |
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Elken Warrior en chef
Nombre de messages : 1626 Age : 49 Localisation : Old-Orléans Date d'inscription : 10/03/2013
| Sujet: Re: new marines Mer 14 Aoû - 11:20 | |
| Ah oui, bien vu ! Je vais de ce pas emprunter un Dex Dark Angels pour travailler sur une liste possible... | |
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boublik Porte étendard du chapitre
Nombre de messages : 6617 Age : 52 Localisation : à la citée des warriors Date d'inscription : 24/07/2007
| Sujet: Re: new marines Mer 14 Aoû - 12:36 | |
| depuis le temps que je lui dis de passer en mode ravenwing....tu a juste a acheter ou convertir un Sammaël... allez rejoins nous dans le deuxiéme cie du PREMIER chapitre... | |
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boublik Porte étendard du chapitre
Nombre de messages : 6617 Age : 52 Localisation : à la citée des warriors Date d'inscription : 24/07/2007
| Sujet: Re: new marines Mer 14 Aoû - 12:37 | |
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boublik Porte étendard du chapitre
Nombre de messages : 6617 Age : 52 Localisation : à la citée des warriors Date d'inscription : 24/07/2007
| Sujet: Re: new marines Jeu 15 Aoû - 10:07 | |
| - sur warfo a écrit:
donc le grav amp permettrais de relancer les jets pour blesser ratés Tigurius est vraiment donné 165 pts un perso qui connait tous les pouvoirs psy et peux en balancer 3 par tours, je trouve ça limite trop beau pour être vrai les relances pour les IF fonctionnerais donc également pour tous les bolters (donc P.Bolter, B.Lourd, ...) les Tech IH aurait un ch'ti bonus pour réparer les blindés les vétérans d'assaut repasse en élite (ça peut être pas mal pour un joueur RG) les deva avec missiles AA comme chez les DA whirlwind 25% moins cher | |
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greengoffik Master apero
Nombre de messages : 262 Date d'inscription : 22/11/2012
| Sujet: Re: new marines Ven 16 Aoû - 21:33 | |
| T'inquiètes Pascal tu n'y perd pas au change. Oh oui la Ramonwing... | |
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Contenu sponsorisé
| Sujet: Re: new marines | |
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| new marines | |
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